Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Daemons know that, the only thing than can stop a tidal wave is a powerful wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom Guards are not the ones to fight, they are the ones to stand against every possible enemy.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.
Advances from: | Invader |
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Advances to: | Hell Guardian |
Cost: | 40 |
HP: | 52 |
Movement: | 4 |
XP: | 90 |
Level: | 2 |
Alignment: | chaotic |
ID | Chaos Armorer |
Abilities: | steadfast |
sword blade | 8 - 3 melee | ||
shield impact | 11 - 1 melee | slows |
Resistances: | |
---|---|
blade | 30% |
pierce | 30% |
impact | 20% |
fire | 10% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Cave Wall | 100 | 20% |
Chasm | 100 | 20% |
Deep Water | 100 | 10% |
Forest | 2 | 40% |
Grassland | 1 | 30% |
Hills | 3 | 40% |
Mountains | 100 | 20% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 20% |
Shallow Water | 4 | 10% |
Snow | 4 | 20% |
Swamp | 4 | 10% |
Village | 1 | 40% |